Dq11 world map
Yggdrasil leaf
The
yggdrasil leaf
is a recurring item in the
Dragon Quest
series. The leaves take their name from the World Tree of Norse mythology.
Yggdrasil leaves are used to revive characters who have been killed in battle. Due to their usefulness, Yggdrasil leaves are by far the rarest nonessential items in the game; they usually cannot be purchased, only collected from chests, and in many cases the player can only ever find one or two in the entire game world. In games where the Yggdrasil can be climbed, a player may obtain a leaf by searching in the fantastic foliage.
Dragon Quest II: Luminaries of the Legendary Line
[edit]
Game
Description
A miraculous, life-giving leaf.
[1]
The leaves first appear in
Dragon Quest II
. The greater tree is located in the single forest tile on an island east of Burrowell, and players can pluck one by searching the spot. In the remakes of
II
, there is a newly added sub-quest which requires the player to acquire the leaf at least once in order to cure the Prince of Cannock's catatonic curse.
Dragon Quest III: The Seeds of Salvation
[edit]
In
Dragon Quest III
, the leaf can be found in the large
Dragon Quest 11: 10 Things You Didn't Know About The World Map
When it comes to beautifully crafted fictional worlds,
Dragon Quest
games have always been held in the highest esteem among fans of the JRPG genre. The fantastic
Dragon Quest XI: Echoes of an Elusive Age,
one of Square Enix's greatest recent triumphs, is no outlier. Across an average hundred hours-plus of story, players are swept into the detailed and story-rich fantasy universe of Erdrea. It's teeming with mystery, adventure, and some sharp humour (thanks to some quality localisation from its original Japanese).
RELATED: Dragon Quest: The 10 Biggest Hidden Secrets (Across All Games)
Since its release, players have lauded this craftmanship. In fact, Dragon Quest XI's love of detail, intrigue and of paying homage to fantasy epics of the past is perhaps nowhere as clear as in the game's world map. While many players simply dismiss it as a screen for fast-travelling across the game, the world map actually holds a number of curious secrets.
10 It Was Inspired By The Continents Of Earth
Dragon Quest XI
's world map takes direct inspiration from the four real-world hemispheres of Earth, though perhaps not as obv
World Size (Slightly Smaller Than DQ8)
I searched ドラゴンクエスト11地図 (Dragon Quest 11 Map) on google.co.jp and found a map that highlights only the traversable terrain.
I won't link it here as it marks the locations of every Town, Castle and Dungeon in the game (if you would like to view it just copy and paste the Japanese text above into google.co.jp)
Comparing to in-game footage the map doesn't quite do justice to the scale, but it is definitely a bit smaller than DQ8's overworld. There are some open areas, but there are a lot more narrow pathways than the last couple of entries, a good percentage of the over world is covered in mountains/cliffs.
There are also some zoomed in sections of the map that show up in the same search with more detail and a better sense of scale.
Once again I want to stress that looking up the maps is a risk of slight spoilage. Even though it's in Japanese they have points marking a lot of key locations in the game.
-Edit-
I found a basic version of the world map that doesn't have anything marked, many of you may have seen this before;
http://www.woodus.com/den/gallery/graphics/dq11/maps_overworld/dq11_overworld.png
According to the
To have a world map, or not.
KawaiiKid said:
Do any of you have any good examples of rpgs that still felt massive and immersive, but didn't have a world map?
Click to expand...
Drakensang, Baldur's Gate, Underrail, Oblivion, Mass Effect, Deus Ex...
Drakensang, Mass Effect and Deus Ex only let you fast travel within the immediate environment, if at all.
In ME, you can go from the basement to the top floor without elevator, but can't go from the basement to the next star system. You can't even access the star map while on foot.
in Drakensang, you can go from district to district (plaza to harbor, harbor to castle, etc) but it'll drop you at the nearest gate to your location. I don't remember being able to fast travel in the world.
Deus Ex's plot is huge, but the locations are pretty tiny, and the gameplay itself is pretty linear. If you're at A, you'll only deal with things at A, and anything happen at B, C or D are long forgotten, don't matter at the moment, or haven't even been discovered yet.
Oblivion and Underrail don't show you anything unless you discover it first, and Oblivion accounts for time/dist