Stamina recovery new world









Stamina Recovery






Slots

Amulet



Effect

When you are hit while below
50%
gain
50.0
stamina (
30.0
s cooldown.) Does not trigger off persistent damage or DoT effects.






Stamina Recovery
 is a Perk in New World, used in the Amulet slot of certain Equipment and allows you to gain
50.0
stamina (
30.0
s cooldown.) when you are hitting while below
50%
. Does not trigger off persistent damage or DoT effects. Perks can be found in certain Equipment, and grant the player different types of bonuses, be it offensive or defensive, such as boosting damage output, granting resistance to a certain element or even increasing the amount of resources Gathering skills yield.

 

Stamina Recovery Effect

When you are hit while below
50%
gain
50.0
stamina (
30.0
s cooldown.) Does not trigger off persistent damage or DoT effects.

 

Equipment that has Stamina Recovery

 

Stamina Recovery Notes and Tips

 








Stamina




Stamina
is used whenever most combat maneuvers are activated. The maximum stamina a character has determines how often that character can use maneuvers, and if a character overexerts themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their attack strength, unless they have the overexertion taken away by the spell Adrenal Surge (1107) or directly by an empath.

Maximum Stamina

Maximum stamina is determined as follows:




All fractions from the above formula are dropped.


Stamina Recovery

Stamina recovery is determined primarily by the character's Constitution, with the rate ranging from 20% to 30% of the character's maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character's maximum stamina. A character's stamina recovery is calculated as follows:


STEP 1: Find the percentage of maximum stamina that will be regained:



Bonus
is the sum of all the following:

A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stami


Greetings, Adventurers!


New World: Aeternum
Update 1.3.0.0 downtime will begin at 11:00 p.m. PT (7:00 a.m. UTC) on March 10th and last approximately 1.5 hours. The latest update brings a host of improvements to combat, seasonal events, and the overall player experience. Here are some of the most notable changes adventurers can look forward to:

Combat Adjustments



Fire Staff: The Incinerate ability now properly displays visual effects.



Void Gauntlet: The Harvester’s Retribution effect from the Conqueror’s perk no longer lasts indefinitely.



Dodge Mechanics: Fixed an issue that prevented magic weapon light attacks from firing when canceling from a dodge.



War Boards: Resolved a bug where war boards could appear blank during an invasion or war.



Consumables: The Cleansing Elixir buff now correctly disappears after leaving Outpost Rush.



Seasonal & Economy Fixes



Players can now lock items dropped from the Siege of Sulfur Spoils Boxes.



The Mystery Box from the Seasonal World Bonus chapter is now accessible on non-seasonal worlds.



Adjusted Season Pass tasks to ensure they can only be completed in seasonal worlds.



Expeditions & World Adj










this game felt like the stamina bar shouldn't exist. this review contains cons only

Warning: This review is my opinion based opinions of mine about the demo
(I played DS!, Elden Ring, Lies of P and blood borne)

1- My most annoying enemy in the demo was the stamina bar
it feels like the game was designed without the stamina bar in mind.
or at least the stamina recovery and max stamina should be significantly more.
it was so annoying i posted this review
(I used gear that boosted stamina recovery too)

2- second to that the fact that the weapons:
Duel has no reach unless you hit and run.
great sword is too slow for this demo.
spear was the one got me through the rest of the demo.
in general, the starting weapons feel almost useless unless the skill tree is at least half built

3- The hell is this loot system? This reminds me of division 2 and destiny 2 where 90% of loot is useless. I hope it's just because of the demo. This loot system worked in Darksider 2 because it was an adventure rpg. It works in diablo like games since most of your game play is farming stuff. I don't want to look through my gear in a game where i can't pause.
it seems there will be a shop i