How to get the power on in nuka world
'Nuka World' Tips: How To Turn On Power And Restore Electricity Without Power Plant Key
While walking around Nuka-World in the latest
Fallout 4
DLC, you may notice the power has been shut off to most of the park. Want to turn it back on? You’ll pretty much have to finish the DLC, but here’s a few different ways to do it.
WARNING: NUKA-WORLD SPOILERS BELOW
The Good Guy Way
Ultimately,
Nuka-World
ends with you either helping the three raider gangs move into the Commonwealth, or you turn against them and kill all the raiders. This choice is yours, but it makes turning the power on a little different depending on how you do it.
Going the good guy way means turning on the Raiders and killing the leaders of the gangs. Once you complete the Open Season mission, walk to the Nuka-World Power Plant on the west side of the map. Climb to the top of the Power Plant and you’ll find a security cage. Inside is a console with a big red button. Hit that, and the park will spring to life.
The Bad Guy Way
If you go the bad guy way, you’ll talk to Shank and start the missions where you have to go reclaim settlements for the Raiders. After claiming three set
How do I turn back the power in Nuka world? (spoilers)
so i really have to capture some settlements for the raiders in the commonwealth or kill everyone to be able to flip the switch in the nuka powerplant?
and if i dont do that, going there (to the plant) is a waste of time?
also i dont seem to recall the trader lady telling me to turn on the power after having freed them so I feel like this is pretty confusing for people who dont look everything up in the wiki/guide
Last edited by Silver; Aug 15, 2023 @ 5:24am
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Nuka-World Power Plant
Map Marker
Nuka-World Power Plant
Cell Name
NukaWorldPowerPlantCheckpointExt
NukaWorldPowerPlantExt
DLC04NukaWorldPowerPlant01 (interior)
DLC04POISC01 (southeast)
Ref ID
xx00341B
xx0034DE
xx008B57 (interior)
xx00349E (southeast)
The
Nuka-World Power Plant
is a location in the Nuka-World Amusement Park in the
Fallout 4
DLC
Nuka-World
. It is located directly west of the Galactic Zone, in the northwest part of the map. It can be seen from a distance as it is atop a small rocky hill.
Background
According to the employee terminal, there was a meltdown April 28, 2050, just a few months before the park was scheduled to first open.
[1]
The accident was then covered up by the Nuka-Cola Corporation. The employee who reported it, an employee named C. Carlson, was fired and the other employees had to be reminded of their employment agreement to not discuss park matters.
[2]
The problem was ignored from then on.
Layout
The roads and grounds of the plant consist of Feral Ghouls. The path through the plant is straight forward, consisting of a linear path with a few twists and turns. There are a few Nu
Fallout 4: Nuka World
Power Play Quest Walkthrough and Ending
The Power Plant is shut down, depriving the park of its lighting and preventing access to certain areas.
Power Play is the final quest of the Nuka World DLC, allowing you to be finished with raider quests and able to set up an empire of Raider Outposts throughout the commonwealth and subjugate its citizens. Power to the plant will be restored, allowing you access to more areas of Nuka World.
Plan Ahead
For information on how to finish the game with the Pack, Disciples, or Operators see 'Which Gang Leaves' and plan well before this quest. The Quest begins with Shank informing you one of the gangs has left and taken control over the park's power station, an area previously locked. Only this or Open Season can restore park power. While this quest hardly needs a walkthrough, I want the guide to be complete and I was curious if Open Season could be declared
after
completing Power Play. The answer to those who ask is, 'yes'.
Which Gang Leaves?
The raider faction that splits and takes over the power plant is determined by land ownership. Essentially, giving two factions more land than the other (I believe in combina